What would add more replay/strategy to Redakai now that it's essentially dead/dying? New Characters.
Why New Characters?
Unlike Attack Cards, Custom Characters are far easier to make, they don't need to be shuffled, and we all have at least 30x extra Boomer's laying around anyway, right?
General Guidelines;
- Don't exceed 400 total defence without a drawback - If you look at Team Impeariaz you'll notice two things; 1; while they have a total defence of 400, it's split between two colors which in effect makes them weaker, it's arguable that there signature "Good until hit" ability is a drawback as well, because they are the only characters that can lose their ability *before* it's covered by a monster/attack.
Possible "Weak Abilities" for characters with more than 400 combined defence.
(a possible team - themed around cards, and being reckless)
- At the begging of your turn instead of drawing a card as normal; if you have equal to or less than three cards in your hand, Draw one extra card. If you have more than three cards do not draw a card. (Helps you when your down, hurts you when your up)
- If you end your turn with no cards in your hand Recharge (2) Kairu.
- If you end your turn with no available Kairu, draw two cards.
Possible (extra good) Abilities for characters with less than 300 combined defence;
- Draw one extra card at the begging of your turn (if this is too good make it; On odd numbered t
urns draw one extra card at the begging of your turn)
- On your first turn gain (1) Kairu (Admittedly, this is a lot like Ky - Stax Leader except it doesn't need to be activated, and he has 400 combined defence)
- On odd numbered turns gain (1) kairu (so that on turns 1, 3, 5,... you'd gain an extra Kairu if the ability is still showing.)
- Your characters have +100 defence in each color (Defence values are kind of a joke in this game, so I'm all about finding ways to make defence more meaningful)
What ideas do you all have for custom characters?
(Oh, and my first idea for a Custom Team? Ash, Brock, Misty )